Yearly Archive 2018

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Bringing Down the Safest City in the World Is Good for The Division 2 Narrative

The Division 2 narrative is set in DC and a Ubisoft researcher has told us how they manage to recreate it. Let’s not forget that the upcoming RPG will be portraying the city in a virus struck crisis situation. This is quite hard to imagine given that Washington is the safest place there can be.
Cloe Hammond has revealed to us the efforts that went into making DC feel relatable in the game. Cloe is the IP Researcher for The Division 2 and she came up an interview with IGN Brasil to discuss her role in the game. She started by highlighting the main question that arises in everybody’s mind. How can the place where the president lives turn up in such a crisis situation?
Cloe established that the research which was done to pull this off required an in-depth study of the city. First of all, the team wanted to know how DC would react to a virus or crisis as it has not faced one in a long time. So they went and asked the people in person.
From police officials to security personnel they took insight from every possible angle. Moreover, the artists were also asked for comments since they wanted to know the soul of the city as well. The developers wanted to leave no stone unturned to get everything right when it comes to The Division 2’s setting and environment.
Even the sounds in the game got recorded in real time at Washington. So, it would be safe to say that the Division 2 narrative is going to be quite faithful to the city, as Cloe suggests. But Ubisoft followed the same research approach before as well as in Watch Dogs.
So, what is so special about The Division 2 plot? Cloe once again highlighted the fact that this time they are recreating the safest city in the world. The basic idea behind such a narrative is to appeal to players in knowing how it leads to this. Moreover, the mysteries and locations in Washington DC would be a standout element.
Cloe also told that when players would know they can be inside landmarks it would add curiosity. Visiting the White House, Capitol Building, and Lincoln Memorial in-game would be exciting. Moreover, players would want to know for sure how the Air Force One is lying crashed as well.
The IP Researcher was also asked that why didn’t they choose Paris as it the most visited city in the world. Cloe responded by saying that Washington has the highest stakes for an agent.
The obsession of gamers and developers with the post-apocalyptic settings was also questioned. To this Cloe suggested that the element of tension is the most appealing for players. But she recommended that still “it is super subjective and personal”.
As it stands, the developers look to make The Division 2 narrative rather strong by adding this city. Also, Cloe mentioned that the basic core of the narrative is to discover what led to such a state of Washington DC.
Most of The Division 2 narrative got made by learning through post-launch of Division 1. Cloe concluded that feedback helped deliver a strong campaign and endgame.
Besides, any weak links in the narrative would get covered through Washington DC’s relatability. There are a total of 6 districts in Division 2. Ubisoft hinted at Solo and Squad modes for the upcoming game.
Source: IGN
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Current Generation Consoles Are Enough For Cyberpunk 2077, No Cross-Gen Dilemma

During a recent interview, Cyberpunk 2077 Dev talked about the potential of current generation consoles by saying that they still have a lot to offer.
The designer of quests for Cyberpunk 2077, Miles Tost had a very detailed talk. He was asked whether the game will end up running better on next-gen consoles or not. That’s when he shared his thoughts about the current gen consoles.
Despite upcoming consoles like PS5 and Xbox Scarlet, Miles Tost said:
Recently released titles have shown us that there’s still a lot of juice left in the current generation and I continue to be amazed by what’s being done.
He further explained current generation consoles by saying:
Looking at the games released at the beginning of this generation and comparing them to some of the absolutely amazing looking recent titles, we can see quite an astonishing difference. Devs are a resourceful bunch — we figure out new and better ways of using and optimizing tools we work with all the time.
Coming from CD Projekt Red, that’s a very good sign and shows us that there’s still a lot to come from current-gen consoles. It’s not surprising that PS4 and Xbox are capable of running beautiful games. PS4 surprised us with the stunning Horizon: Zero Dawn and God Of War. We remember when we got The Last Of Us at the end of the PS3 era and we were totally amazed by what it could still offer. It looks like the same case with current gen consoles hopefully till Cyberpunk 2077 releases. It also means that they are quite contented with current generation hardware and won’t suffer from cross-gen dilemma.
Though, there’s no release date yet for the upcoming sci-fi game by CD Projekt Red. There are rumors that the game will arrive sometime in 2019 but nothing has been officially said.
Developers also talked about the “emergent gameplay” and confirmed that they will not pad out the game to extend play time. Cyberpunk 2077 has a lot to offer and we can’t wait to witness it all when the game arrives.
As for the next-gen consoles, there are a lot of rumors that they will be announced anytime soon. New patents have been registered by Sony which hints at the possible upcoming features of PS5 including backward compatibility and more.
Source:GamingBolt
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Darksiders 3 Gameplay Will Not Be Linear, You Can Choose Who You Fight First

Darksiders 3 is around the corner and the devs are revealing more information every day. Reinhard Pollice, producer at THQ Nordic talked about Darksiders 3 gameplay and he mentioned that the game is not linear. We learned that you can choose which boss you want to fight.
If you go up against a boss and you find the encounter a bit difficult then you can move on to the other boss and come back later. Hence you are not bound to a linear game where you need to pass stages in order to get to the next one. I think that this is a cool little feature that fans of the series will appreciate.

This is the first time that we are getting such a feature in a Darksiders game. The original Darksiders was linear and the second one was pretty linear as well. Reinhard also mentioned that there will be fewer but more meaningful battles. I am not sure what that means but with the game coming out around the corner, we will find out soon enough.
Furthermore, we got details regarding the weapon that Fury is going to use in Darksiders 3. The whip is a unique weapon which has 347 blades. Unlike the other horsemen that we have played with, in previous Darksiders games, Fury has magical powers and the whip changes as she evolves. What is what we see in the different Darksiders 3 gameplay videos.
In a previous interview, Reinhard Pollice also talked about how Fury is not going to cross paths with War or Death on her journey. This is something that we were not expecting. It has been 3 games and we hoped that there would be some kind of interaction between the horsemen. It is possible that the devs are trying to mislead the fans so that they can go nuts when they play the game but for now, this is all that we know of.
Let us know what you think about Darksiders 3 gameplay being non-linear and whether or not you are interested in playing the game when it comes out, later next month.
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Sega Ages Switch Dev Will Do Its Best for Dreamcast Ports, Jet Set Radio Port Not Confirmed

Sega Ages Switch dev has recently confirmed that it will do its best when it comes to the possibility of Dreamcast ports but it is not sure about Jet Set Radio port yet.
A couple of weeks ago at Tokyo Game Show, Sega took the stage to announce Virtua Racing. At that moment, the team also unveiled some information about Sega Ages Switch.
SEGA Ages producer Kagasei Shimomura revealed the result of the poll that took place for the most wanted games.
Jet Set Radio coming first in the most-wanted games poll for the SEGA Ages doesn’t necessarily mean it’ll get a port but he wants to meet the expectations of the fans.
M2 president Naoki Horii then repeated Shimomura’s point by saying that they will do their best to make Dreamcast ports happen. According to Japanese publication Famitsu, Hideki Naganuma asked the fanbase to nominate Jet Set Radio.
The results for this poll were followed by Shenmue and Panzer Dragoon Saga at the third place.
Sega announced at Sega FES 2018 that they are going to bring 15 classic titles on Nintendo Switch. The games included in the list as of now are Sonic the Hedgehog, Phantasy Star, Thunder Force IV and more.
Sonic the Hedgehog and Thunder Force IV are now available. Each game will cost you $7.99 each. These games were originally launched on Mega Drive or Sega Genesis back in the 90s.
It’s obvious that playing these games after such a long time will also bring back the old memories.
In other news, Sega has finally announced Sonic Team Racing after so many leaks. It’s an arcade-style racing game by made by Sumo Digital and is expected to release before 2019. As the name suggests, the game will provide team racing experience.
As for the gameplay, each team will be a part of the race consisting of up to 12 players. You can play solo if you want to. Also, there will be local co-op modes, online multiplayer, and four-player split screen to have fun the way you like.
There will be 15 playable characters and the game will launch on PS4, Xbox One, Windows PC and Nintendo Switch. Though the recent rumors tell us that the game will not release anytime soon and might be delayed to 2019.
Source:NintendoEverything
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AMD Zen CPUs Still Support FMA4 Instruction Set, Sort Of!

With its Zen architecture, AMD removed the support for the FMA4 instruction set. Turns out that the removal of the FMA4 instruction set from AMD Zen CPUs is only limited to the paper as the CPUs still support FMA4 instruction set.
Youtuber Level1Techs has discovered that AMD Zen CPUs still support the FMA4 instruction set. However, the OS still not has access to the FMA4 instruction set in the Zen CPUs.
It is unknown why AMD chose to eliminate FMA4 instruction set support from its Zen CPUs. But, speculation is that AMD’s implementation of the FMA4 instruction set was buggy and the company thought it to be best to just eliminate it from AMD Zen CPUs.

The Youtuber used OpenBLAS FMA4 test-program to check its AMD Zen CPUs still support the FMA4 instruction set or not.
AMD has also announed the Dynamic Local Mode for its Ryzen Threadripper CPUs. According to AMD, this feature will bring 47% performance boost to the CPUs.
Aside from the CPUs, AMD is also looking to bring out its next-gen 7nm GPUs later this year. While we are still waiting for them but, a report has emerged revealing “Arcturus” to be next GPU architecture following Navi.
Reportedly, GPUs based on the AMD Arcturus architecture will only compete in mid-range GPUs and will be a follow up to Polaris 500-series GPUs. The architecture will be based on the 7 nm+ process node.
According to the report, with Arcturus architecture, AMD will be implementing real codenames instead of using architecture’s real name.
Also, we will also see the release of the  2nd-gen Raven Ridge APUs in late 2018. During Hot Chips 30, AMD confirmed that it will be releasing its 2nd-gen Raven Ridge APUs by the end of 2018.
These 2nd-gen Raven Ridge APUs will be based on the 12 nm process node. Ryzen 7 2800H will be the first APU from this series to release.
These are not the only rumors circulating the internet. Reportedly, AMD Polaris 30 will be based on 12 nm process. Furthermore, AMD Polaris 30 will bring 15 % performance boost over AMD RX 500 series.
Source: TechPowerUp
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Nvidia RTX Apollo 11 Moon Landing Tech Demo

We saw the Apollo 11 a while back, before the release of the Maxwell-based GPUs. Back then the demo was based on Voxel Global Illumination. Now that Nvidia RTX graphics cards are here, Nvidia has rebuilt the demo and we can see what it looks like with real-time ray tracing technology instead. Here we are going to look into the Nvidia RTX Apollo 11 moon landing tech demo.
The Nvidia RTX Apollo 11 moon landing tech demo was presented by Nvidia CEO Jensen Huang, at GTC Europe and the following is what he had to say in this regard:
This is the benefit of NVIDIA RTX. Using this type of rendering technology, we can simulate light physics and things are going to look the way things should look.
The new Nvidia RTX Apollo 11 moon landing tech demo looks very detailed and it appears as if you are right there. You might not feel the same way if you think that we never landed on the moon but that is another matter entirely.

It is also worth mentioning that we do not have any games available right now that support features like Nvidia RTX real-time ray tracing so users would appreciate if this demo was made public.
Our Turing architecture allowed our demo team to do this because it’s able to trace the path of a beam of light back from the screen — or frustum, as computer scientists call it — and bounce around a scene to render reflections, shadows, ambient occlusion, global illumination and other visual phenomena in an instant.
Nvidia RTX graphics cards are on the market now and we are waiting for the RTX 2070, which is the minimum requirement for Nvidia RTX real-time ray tracing. It will be interesting to see what kind of performance the RTX 2070 will have to offer as compared to its bigger brothers.
Let us know what you think about the Nvidia RTX Apollo 11 tech demo and whether or not you would like to run the demo on your own graphics card.
The post Nvidia RTX Apollo 11 Moon Landing Tech Demo appeared first on SegmentNext.

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Sony Has No Clue As Exploiters of Console Breaking Glitch Reach Platinum in Rainbow Six

There is a new console breaking glitch that could brick your PS4. A number of reports have surfaced after a Reddit post went viral. Users reported the issue to Sony in hopes of getting a response and proper action against these players. However, at the time of this writing, Sony is yet to acknowledge the issue.
In fact, players who sent the PS4 console breaking glitch to others used exploits to reach Platinum on Rainbow Six Siege. It is common knowledge that Sony’s online structure is weak and often issues go unnoticed but this situation is surprising, to say the least. Sony’s anti-cheat measures, as well as Ubisoft’s, should be put into question here.
Still, the primary issue, for now, is the console breaking bug that is affecting many. The good news is that you can protect your gaming machine through a few simple steps. All you need to do is to set your message to private.
Go to Settings > Account Management > Privacy Settings > Enter your password > Personal Info | Messaging, and set Messages to either Friends (if you trust them) or No One.
For now, this is the best way to protect your console from the bug. But what if you are already affected by it? There are some steps you can take to bring your console back to life. You can start your console in Safe Mode and Rebuild Database.

Turn off the PS4 system by pressing the power button on the front panel. The power indicator will blink for a few moments before turning off.
Once the PS4 system is off, press and hold the power button again. Release it after you hear the second beep: one beep will sound when you first press, and another seven seconds later.
Connect the DUALSHOCK 4 with the USB cable and press the PS button on the controller.

Let’s see how long it takes for Sony take action against the players as well as release a hotfix to deal with the problem.
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Spiderman PS4 Sinister Six Members Originally Had More Missions and Fights

According to Insomniac Games, Spiderman PS4 Sinister Six Members originally had more fights than we actually saw in the game. Creative Director Bryan Intihar revealed that many changes were made in the game for its final launch, including cutting out some action scenes with the Sinister Six.
After the prison break in the game. There was more screen time for Spiderman PS4 Sinister Six Members. According to Bryan Intihar, every villain in the game including Vulture, Electro, and Rhino had their own separate boss fights. This is different than what we saw in the game as Rhino and Scorpion teamed up together for a fight.
While speaking to GameInformer, Bryan mentioned that this change took place in order to cut out the fluff and ensure quality. That’s why the team combined some of the Sinister Six Members.
Originally we had more missions with Rhino, Vulture, Electro that were outside what you saw in the final game. But what happened was that A, we were kinda running out of time, and B, it felt like a lot of fluff at the end. It just felt like a lot of fluff. It didn’t hit the quality bar. At the end of the day we wanted to say, quality was most important.
Bryan Intihar continued that cutting down some of the rough edges actually improved certain aspects. He used the Electro-Vulture Boss fight as an example, saying it ended up being better after cutting fluff out.
What we ended up doing was we started trimming down these extra missions and activities, and started condensing things. And the beauty of that was things like the Electro-Vulture boss fight actually wind up being way better than having the two separate fights that we were going to do. It tied better into the story and the flow of act three, so the constraint actually ended up making for a better product.
In the final build, we only saw Mr.Negative getting a prolonged boss fight which made sense as he was part of the story from the beginning.
Despite the lack of separate boss fights, Spiderman PS4 managed to sell more than 3.3 Million copies. Also, Spiderman PS4 has one of the easiest platinum trophies of all time and a new update has now also arrived which means post-release support is in high-gear. DLCs will start rolling out in the coming weeks.
The post Spiderman PS4 Sinister Six Members Originally Had More Missions and Fights appeared first on SegmentNext.

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Fake GPUs Have Become A Real Thing, GPU-Z Now Detects Fake GPUs

Fake GPUs apparently has become a real thing as many of them are circulating the market. While these fake GPUs are almost impossible to spot but, GPU-Z has been updated to detect these fake GPUs.
These fake graphics cards have popped up following the downfall of cryptocurrency mining. These fake GPUs are impossible to recognize until you start using them.
However, GPU-Z can help you detect these fake GPUs as the developers have updated the utility. According to the devs, GPU-Z can now detect fake GPUs including Nvidia’s G84, G86, G92, G94, G96, GT215, GT216, GT218, GF108, GF106, GF114, GF116, GF119, GK106.
Speaking of the GPUs, PUBG developer has warned players to not update their GPU driver to driver version 416.16. According to pub Corp, the driver update is causing problems like incorrect shadows in-game.
The studio is working with Nvidia to fix the problem. So if you are one of those who is still playing PUBG then you might want to wait a while.
Not only that, the newly released Nvidia RTX 2080 and RX 2080 Ti are facing problems. As reported by users, their Nvidia RTX GPUs aren’t working properly.
Some are facing fan issues while some are facing display problems. These issues could potentially be related to a faulty GPU driver. Until Nvidia confirms it, we can only speculate.
Not only that, reportedly Nvidia has locked RTX 2080 Ti’s performance. This means that the price to performance ratio is not up to the standards which the GPU is capable of delivering.
Shortly after the release of the RTX 2080 and RTX 2080 Ti, PC enthusiasts took it upon themselves to test these GPUs for the cryptocurrency mining. The results are interesting, to say the least.
The Nvidia RTX 2080 Ti Founders Edition managed to reach 49 MH / s clock speed while consuming 260 W of power.
The RTX 2080 Founders Edition managed to reach 36 MH / s clock speed. Compared to Radeon RX Vega 64, the RTX 2080 Ti has achieved some impressive numbers.
Source: Techpowerup
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Colorado State football defense doing its part

FORT COLLINS — When Wyatt Bryan missed his first attempt at winning Saturday’s game, it was a sinking feeling.
It would have been a heart-wrenching loss for Colorado State (3-4, 2-1 MW), tougher considering it seemed a strong defensive performance was going to go to waste.
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Well, except for head coach Mike Bobo.
“No. I knew we were going to win the whole time,” he said in the postgame press conference. “That’s football. You’ve just got to keep playing and you’ve got to keep focusing on what’s going to happen. Defense did their job at the end.”
The Rams’ defensive unit stood up really well considering the circumstances. New Mexico entered the game averaging 42.2 points and 459.6 yards per game, but was held down in the 20-18 CSU win with 299 yards.
Read the full story at ReporterHerald.com.